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{{Badge|lt|protect|feat}}
{{FeaturedPage}}
 
{{LimitedStock}}
 
 
{{Blaster
 
{{Blaster
 
|Title = Phoenix LTX
 
|Title = Phoenix LTX
 
|Year = [[2008]]
 
|Year = [[2008]]
|Available = No (Tiger Electronics), Yes (Nerf)
+
|Available = No
 
|Capacity = Unlimited Energy Beams, reload after 10 Shots
 
|Capacity = Unlimited Energy Beams, reload after 10 Shots
|Price = $49.99
+
|Price = 49.99 USD
 
|Family = [[Lazer Tag]], [[Lazer Tag Team Ops]]
 
|Family = [[Lazer Tag]], [[Lazer Tag Team Ops]]
 
|Image = Phoenix-ltx-pr-shot big.jpg}}
 
|Image = Phoenix-ltx-pr-shot big.jpg}}
The '''Phoenix LTX''' is a [[2008]] Tiger Electronics/[[Nerf]] [[Lazer Tag]] tagger. It is the main blaster in the 2008 line, and was the last blaster made by Tiger Electronics before they went out of business. It is currently only able to be purchased via a 2 player set by [[Nerf]] that is a Toys 'R Us exclusive. The set includes 2 Phoenix LTX Taggers, 2 [[Phoenix LTX Scope]]s, 2 [[Shot Blast (Lazer Tag)|Shot Blast attachments]] for the Tiger Electronic sets, and a special video game attachment for use with the "Solo" game mode. It can play with older [[Lazer Tag Team Ops]] taggers, which was a hidden feature in the blaster. When Tiger Electronics went out of business, [[Hasbro]] purchased the company and put the tagged under their own label. Since then, Hasbro has been producing the Phoenix LTX tagger in a 2 player set under their own label. There are a few switches on the blaster that can be toggled for different settings, like strength and health count. It does not have a heads-up display like older taggers, though, so it cannot tell if one is aiming at a friend or foe just by pointing the blaster at a person, neither can it receive detailed information when [[debriefing]] has been finished, unlike older taggers. Even so, older taggers can receive the debrief information the tagger has achieved just by looking at their HUDs.
+
The '''Phoenix LTX''' is a [[2008]] [[Tiger Electronics]]/[[Nerf]] [[Lazer Tag]] tagger. It was the last Tiger Electronics blaster before they went out of business. The set includes 2 Phoenix LTX Taggers, 2 [[Phoenix LTX Scope]]s, 2 [[Shot Blast (Lazer Tag)|Shot Blast attachments]] for the Tiger Electronic sets, and a special video game attachment for use with the "Solo" game mode. It can play with older [[Lazer Tag Team Ops]] taggers, which was a hidden feature in the blaster. When Tiger Electronics went out of business, [[Hasbro]] put the tagged under their own label. There are a few switches on the blaster that can be toggled for different settings, like strength and health count. It does not have a heads-up display like older taggers, though, so it cannot tell if one is aiming at a friend or foe just by pointing the blaster at a person, neither can it receive detailed information when [[debriefing]] has been finished, unlike older taggers. Even so, older taggers can receive the debrief information the tagger has achieved just by looking at their HUDs. 6 AA batteries are required.
 
== Details ==
 
== Details ==
  +
The tagger has two indicators, one for ammunition and one for strength. Each indicator has five LEDs to give visual cues as to how much strength and health a tagger has left. Each LED has the ability to stay completely lit or flash. A flashing LED is worth one unit of health or ammunition, while a lit LED is worth two units of health or ammunition. The tagger can take up to ten tags. If tagged, it's transceiver dome lights up, a sound cue is played, and the tagger vibrates. The tagger's ammunition and strength indicators also start to randomly flash when hit. and when three units of health remain in the tagger, it gives off a warning cue saying "Low Life!", and when no more units of health remain, the tagger is said to be tagged out and is rendered useless. A sound cue is played when one is tagged out as well, as well as the transceiver dome staying lit.
The Phoenix LTX was the last blaster to be produced by Tiger Electronics before they went out of business. It is essentially a [[Lazer Tag Team Ops]] blaster, as it is able to join [[LTTO]] hosted games. It features a red receiver dome where tags are registered, and flashes red when the tagger is tagged. The tagger has two indicators, one for ammunition and one for health. Each indicator can only visibly count 10 units of ammunition and health. When the tagger has more than 10 units of health, the indicator would be fully lit. When tagged, one bar on the health indicator flashes, and disappears when tagged again.
 
 
=== Features ===
  +
;Ability to join LTTO hosted games
  +
This is a hidden feature of the tagger that increases play ability. One needs to perform a lot of steps before being able to join an LTTO hosted games, as the Phoenix has no beacon in its transciever dome, so the communication signals comes out the main barrel of the tagger. '''This means that any Phoenixes will have to join the game one at a time as they cannot tell if other Phoenixes are joining.'''
  +
===== Steps =====
  +
'''Solo/teamless games'''<br>
  +
{{Step|1|Power up the tagger. The tagger will immediately begin scanning for a hosted game. '''Do not pull the firing trigger or a normal LTAG game will begin.'''}}
  +
{{Step|2|When a game is found, the host tagger will automatically assign the Phoenix a player ID. '''Make sure the Phoenix's dome is aiming directly at the tagger in order to join.'''}}
   
  +
'''2/3 team games'''
The tagger features 2 triggers, a shield and a firing trigger. The shield trigger is located in front of the firing trigger, so one needs to extend their hand to use the shield trigger.
 
  +
<br>
  +
{{Step|1|Power the tagger up. The tagger will begin scanning for an LTTO hosted game. '''Do not pull the trigger.'''}}
  +
{{Step|2|When a game is found, the Phoenix will play a sound cue saying "Any team".}}
  +
{{Step|3|Pull the trigger to have the host assign your team, or move the team selector switch to assign your team yourself; pull the trigger when done. '''Make sure the Phoenix's dome is aiming directly at the tagger in order to join.'''}}
  +
The strength and ammo counters will show the team that the player is on and what player the team is on respectively. If the game has no teams, only the ammo counter's stats will be shown. When all players have joined, the host tagger can initiate the 30-second countdown, which allows the players in the game to find a hiding spot. The five ammo LEDs will light up one by one to give one a visual cue as to how much time has passed in the countdown. Each LED is worth approximately six seconds.
   
  +
'''Debriefing'''
Unfortunately, the Phoenix does not have lock-on or detection indicators unlike previous taggers made by Tiger Electronics, so the Phoenix cannot tell friend or foe by just pointing at the person. The same happens in reverse; Tiger Electronic Taggers cannot lock-on or get information from the Phoenix, due to it not having a receiving barrel.
 
   
  +
When the game is over, the host tagger will announce that the game is over, in this case all other players must return back to the host tagger to debrief. If the Phoenix cannot find the host tagger fast enough, a sound cue saying "Find Host." will play which tells the player to hurry up. When all tagger's have returned to the host tagger, the debriefing can commence. '''The player must aim the Phoenix's transceiver dome directly at the host's dome to get debriefed'''; the Phoenix's transceiver dome will flash to indicate that it is being debriefed. Once all taggers are finished being debriefed, the host tagger will distribute the scores to all the taggers.
It has an indoor-outdoor play selector switch, which functions differently to said selector switch on LTTO taggers. Indoor mode makes the receiver less sensitive, while indoor mode on LTTO taggers makes the receiver less powerful.
 
=== Hosting/joining matches ===
 
A vast difference between the Phoenix LTX and other Tiger Electronics taggers is that the Phoenix LTX does not have a menu screen. This means that this tagger cannot host custom matches. However, simple games can be played. The tagger can choose between "Solo", "Team 1", "Team 2", or a hidden "Team 3" on the power switch. "Solo" creates a quick "LTAG" free-for-all match where every player is on their own.
 
   
  +
'''Ranks'''
"Team 3" is only selectable when the power switch is held carefully in place between the "Team 1" and "Team 2" positions.
 
   
  +
Teamed games:
Choosing "Team 1", "Team 2", or "Team 3" joins into a team-based game, where they are placed onto the respective team their power switch is under. Teams cannot be changed once the match has begun.
 
  +
<br>
  +
To see one's personal rank in a teamed game, pull the trigger. The rank will be displayed on the ammo indicator. To see one's team rank, pull the shield trigger. The rank will be displayed on the strength indicator.
   
  +
Solo games:<br>
Starting matches is the same however; pulling the firing trigger causes a ten second countdown before the game begins.
 
  +
The rank is automatically shown at the end of the game. The ammo indicator shows the player's rank, while the strength indicator adds ten or twenty points to the value shown on the ammo indicator if any LEDs are lit up on the strength indicator.
=== Joining games ===
 
  +
;Ammo core
The Phoenix LTX is actually able to join custom matchs hosted by a Tiger Electronics tagger through hidden means.
 
  +
The Phoenix needs to be reloaded after ten shots. This is accomplished by the use of the integrated Ammo core, which pops down from the bottom of the handle when a thumbswitch located on both sides of the blaster is depressed. Pushing the ammo core back up replenishes the ammo supply of the tagger. The tagger can be reloaded as fast as one can reload, which allows for one to have very little down time when it comes to refilling their ammo supply.
  +
;Recoil hammer
  +
The Phoenix features an integrated recoil hammer, which causes the tagger to vibrate when a certain action is undertaken. The hammer vibrates twice when the blaster is intially powered up, vibrates once every two seconds during a countdown for a solo or teamed game, and vibrates every time one shoots or gets hit.
  +
;Selector switches
  +
There are three selector switches; a game type selector, strength selector and indoor/outdoor selector switch. The game type selector switch allows for one to switch between a solo and teamed game type - solo is essentially a free-for-all game, while a teamed game is self explanatory. The strength selector edits the general game settings, where a 10-strength game gives one 10 seconds of shield time; a 25-strength game gives 30 seconds of shield time. The indoor/outdoor selector switch is a bit different from what one would expect from a LTTO tagger's switch. The switch on a Phoenix makes the receiver less sensitive when set to Indoor mode, while on an older LTTO tagger, makes the emitter less powerful.
  +
;Temporary shielding
  +
Pulling and holding down the shield trigger allows for shields to be used. The shield trigger is located in front of the main firing trigger. Shields are active for a limited time, and when activated, a green aura is seen in the recoil hammer. When disengaged, there is a two second delay before shields can be put up again. As an additional safety measure, one cannot fire when shields are active to prevent overpowering other opponents.
   
Turning on a Phoenix LTX tagger activates a scan that searches for nearby Tiger Electronics tagger-hosted matches. If the trigger is pulled before the tagger can find a match, it will start a normal Phoenix LTX pick-up game. To join any match, the tagger must be aimed directly at the host's recieving dome.
 
 
Joining a match with no teams will have the Tiger Eletronics tagger assign the Phoenix LTX tagger to a "LTAG" free-for-all match. The ammo indicator on the Phoenix LTX will indicate which player number it is assigned to.
 
 
Joining a game with teams is a bit tricky. Turning on the Phoenix LTX blaster to the "Solo" position will allow the host tagger choose which team the user will end up on. Turning on the Phoenix LTX tagger to any of the team positions (including the hidden "Team 3" option) will have the user join onto the respective team. The life indicator will indicate which team the user or host has selected. The ammo indicator will indicate which player number the user is on that team.
 
 
Debriefing for a Phoenix LTX tagger is tricky as well. It must be aimed directly the host's recieving dome for it to gather that player's information. Pulling the firing trigger after a game has ended will show the player's complete rank on the ammo indicator. Pulling the shield trigger will show the player's team rank.
 
=== Firing and reloading ===
 
The end of the tagger features a light that is also the built-in rumble pack. It flashes and vibrates when the tagger is fired or tagged. Located to the right of the handle is an ammo indicator that tells the user how many shots they have left. The Phoenix LTX tagger can hold ten shots at a time.
 
 
To reload the Phoenix LTX, the user must flip a switch on the handle of the tagger. An "ammo core" will protrude from the butt of the tagger. Popping the "core" back into the tagger will fully reload it.
 
 
=== Shields ===
 
Pulling the shield trigger allows for shields to be used. The ammo indicator will animate to show the "shield's power" being depleted. For fairness, the tagger cannot be fired when shields are active. When depleted, there is a two second delay before shields can be used again.
 
=== Shield Strength Selector ===
 
Shield times can be chosen by using a strength selector switch on the tagger. Located near the handle, it allows the user to choose between a "ten strength" or "twenty-five strength" game. "Ten strength" gives the user fifteen seconds of shields, while "twenty-five strength" gives the user thirty seconds of shields. This function only works with the "LTAG" or "Team LTAG" game functions. The strength selector cannot be changed once a match has begun.
 
 
== Accessories ==
 
== Accessories ==
 
These accessories can only function on the Phoenix LTX. They cannot be placed on other Lazer Tag Taggers or Nerf blasters.
 
These accessories can only function on the Phoenix LTX. They cannot be placed on other Lazer Tag Taggers or Nerf blasters.
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=== Pinpoint Sight ===
 
=== Pinpoint Sight ===
 
See [[Phoenix LTX Pinpoint Sight|article]].
 
See [[Phoenix LTX Pinpoint Sight|article]].
  +
=== Video-Game Attachment ===
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=== Video Game Attachment ===
The video game attachment is placed on the front of the Shot Blast attachment. It is powered by the tagger and must be plugged into a television's video and audio jacks. '''The game will not work on a newer high-definition television.''' The pinpoint sight does not work well with the game; removing it and using the iron sights provides the player with better accuracy.
 
  +
The Phoenix's video game attachment allows one to play a Lazer Tag video game. The game attachment is used by removing the Shot Blast and sliding it onto the lower rail of the tagger. The game will only work on older televisions with audio jacks.
  +
  +
== Special LED animations ==
  +
The indicators of the tagger can perform these animations:
  +
;Neutralized
  +
In games where there is neutralization such as Own the Zone and Respawn games, both the tagger's LED indicators will start flashing in a wave like effect to show that one has been neutralized.
  +
;Hide from the other team
  +
[[File:Hide.jpg|right|200px]]In Hunt the Friend games, the LED lights on the extreme right and extreme left on both indicators will flash rapidly to show that one has to hide from the other team.
  +
;Seek out a team
  +
In Hide and Seek games, the tagger will start flashing LEDs to indicate what team the player must seek out.
  +
* Team 1 - One LED on the strength indicator
  +
* Team 2 - One LED on the ammo indicator
  +
* Team 3 - One LED on both indicators
   
 
== Sounds ==
 
== Sounds ==
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<br>
 
<br>
 
[http://www.ggaub.com/ltag/downloads/LTX_SHLD.WAV Shields]
 
[http://www.ggaub.com/ltag/downloads/LTX_SHLD.WAV Shields]
  +
== Review ==
 
{{NR}}
 
 
== Commercial ==
 
== Commercial ==
 
 
[[File:Phoenix LTX Commercial|thumb|center|335 px]]
 
[[File:Phoenix LTX Commercial|thumb|center|335 px]]
 
== Overview ==
 
 
[[Video:The Lazer Tag Phoenix LTX In Detail|thumb|center|300px]]
 
 
 
== Trivia ==
 
== Trivia ==
*The built-in rumble pack can be turned off by holding it down with a thumb while turning on the Phoenix LTX. The tagger will think that the rumble pack is jammed and will not activate it during a match.
+
* The Phoenix's recoil hammer can be disabled by the user. By holding down the hammer and powering up the Phoenix, the hammer will think that it has been jammed and will not activate for the rest of the match. It is unknown if this is an actual feature or a flaw with the blaster.
*A choosable "Team 3" feature is selectable by moving the power switch between the "Team 1" and "Team 2" choices. It is assumed to have been an idea that would have been implemented if the Tiger Electronics brand continued.
+
* A hidden Team 3 selector is available; sliding the "Team" selection switch between "1" and "2" causes it to say "Team 3".
 
[[Category:Nerf blasters]]
 
[[Category:Nerf blasters]]
 
[[Category:Lazer Tag]]
 
[[Category:Lazer Tag]]

Latest revision as of 04:44, 30 August 2015

This article has to do with Lazer Tag.This article is protected.This is a featured article.
Phoenix LTX
Phoenix-ltx-pr-shot big
Year Released:

2008

Available?:

No

Stock Capacity:

Unlimited Energy Beams, reload after 10 Shots

Average Retail Price(s):

49.99 USD

Family:

Lazer Tag, Lazer Tag Team Ops

The Phoenix LTX is a 2008 Tiger Electronics/Nerf Lazer Tag tagger. It was the last Tiger Electronics blaster before they went out of business. The set includes 2 Phoenix LTX Taggers, 2 Phoenix LTX Scopes, 2 Shot Blast attachments for the Tiger Electronic sets, and a special video game attachment for use with the "Solo" game mode. It can play with older Lazer Tag Team Ops taggers, which was a hidden feature in the blaster. When Tiger Electronics went out of business, Hasbro put the tagged under their own label. There are a few switches on the blaster that can be toggled for different settings, like strength and health count. It does not have a heads-up display like older taggers, though, so it cannot tell if one is aiming at a friend or foe just by pointing the blaster at a person, neither can it receive detailed information when debriefing has been finished, unlike older taggers. Even so, older taggers can receive the debrief information the tagger has achieved just by looking at their HUDs. 6 AA batteries are required.

Details[]

The tagger has two indicators, one for ammunition and one for strength. Each indicator has five LEDs to give visual cues as to how much strength and health a tagger has left. Each LED has the ability to stay completely lit or flash. A flashing LED is worth one unit of health or ammunition, while a lit LED is worth two units of health or ammunition. The tagger can take up to ten tags. If tagged, it's transceiver dome lights up, a sound cue is played, and the tagger vibrates. The tagger's ammunition and strength indicators also start to randomly flash when hit. and when three units of health remain in the tagger, it gives off a warning cue saying "Low Life!", and when no more units of health remain, the tagger is said to be tagged out and is rendered useless. A sound cue is played when one is tagged out as well, as well as the transceiver dome staying lit.

Features[]

Ability to join LTTO hosted games

This is a hidden feature of the tagger that increases play ability. One needs to perform a lot of steps before being able to join an LTTO hosted games, as the Phoenix has no beacon in its transciever dome, so the communication signals comes out the main barrel of the tagger. This means that any Phoenixes will have to join the game one at a time as they cannot tell if other Phoenixes are joining.

Steps[]

Solo/teamless games
Step 1 - Power up the tagger. The tagger will immediately begin scanning for a hosted game. Do not pull the firing trigger or a normal LTAG game will begin.
Step 2 - When a game is found, the host tagger will automatically assign the Phoenix a player ID. Make sure the Phoenix's dome is aiming directly at the tagger in order to join.

2/3 team games
Step 1 - Power the tagger up. The tagger will begin scanning for an LTTO hosted game. Do not pull the trigger.
Step 2 - When a game is found, the Phoenix will play a sound cue saying "Any team".
Step 3 - Pull the trigger to have the host assign your team, or move the team selector switch to assign your team yourself; pull the trigger when done. Make sure the Phoenix's dome is aiming directly at the tagger in order to join.
The strength and ammo counters will show the team that the player is on and what player the team is on respectively. If the game has no teams, only the ammo counter's stats will be shown. When all players have joined, the host tagger can initiate the 30-second countdown, which allows the players in the game to find a hiding spot. The five ammo LEDs will light up one by one to give one a visual cue as to how much time has passed in the countdown. Each LED is worth approximately six seconds.

Debriefing

When the game is over, the host tagger will announce that the game is over, in this case all other players must return back to the host tagger to debrief. If the Phoenix cannot find the host tagger fast enough, a sound cue saying "Find Host." will play which tells the player to hurry up. When all tagger's have returned to the host tagger, the debriefing can commence. The player must aim the Phoenix's transceiver dome directly at the host's dome to get debriefed; the Phoenix's transceiver dome will flash to indicate that it is being debriefed. Once all taggers are finished being debriefed, the host tagger will distribute the scores to all the taggers.

Ranks

Teamed games:
To see one's personal rank in a teamed game, pull the trigger. The rank will be displayed on the ammo indicator. To see one's team rank, pull the shield trigger. The rank will be displayed on the strength indicator.

Solo games:
The rank is automatically shown at the end of the game. The ammo indicator shows the player's rank, while the strength indicator adds ten or twenty points to the value shown on the ammo indicator if any LEDs are lit up on the strength indicator.

Ammo core

The Phoenix needs to be reloaded after ten shots. This is accomplished by the use of the integrated Ammo core, which pops down from the bottom of the handle when a thumbswitch located on both sides of the blaster is depressed. Pushing the ammo core back up replenishes the ammo supply of the tagger. The tagger can be reloaded as fast as one can reload, which allows for one to have very little down time when it comes to refilling their ammo supply.

Recoil hammer

The Phoenix features an integrated recoil hammer, which causes the tagger to vibrate when a certain action is undertaken. The hammer vibrates twice when the blaster is intially powered up, vibrates once every two seconds during a countdown for a solo or teamed game, and vibrates every time one shoots or gets hit.

Selector switches

There are three selector switches; a game type selector, strength selector and indoor/outdoor selector switch. The game type selector switch allows for one to switch between a solo and teamed game type - solo is essentially a free-for-all game, while a teamed game is self explanatory. The strength selector edits the general game settings, where a 10-strength game gives one 10 seconds of shield time; a 25-strength game gives 30 seconds of shield time. The indoor/outdoor selector switch is a bit different from what one would expect from a LTTO tagger's switch. The switch on a Phoenix makes the receiver less sensitive when set to Indoor mode, while on an older LTTO tagger, makes the emitter less powerful.

Temporary shielding

Pulling and holding down the shield trigger allows for shields to be used. The shield trigger is located in front of the main firing trigger. Shields are active for a limited time, and when activated, a green aura is seen in the recoil hammer. When disengaged, there is a two second delay before shields can be put up again. As an additional safety measure, one cannot fire when shields are active to prevent overpowering other opponents.

Accessories[]

These accessories can only function on the Phoenix LTX. They cannot be placed on other Lazer Tag Taggers or Nerf blasters.

Shot Blast[]

See article.

Pinpoint Sight[]

See article.

Video Game Attachment[]

The Phoenix's video game attachment allows one to play a Lazer Tag video game. The game attachment is used by removing the Shot Blast and sliding it onto the lower rail of the tagger. The game will only work on older televisions with audio jacks.

Special LED animations[]

The indicators of the tagger can perform these animations:

Neutralized

In games where there is neutralization such as Own the Zone and Respawn games, both the tagger's LED indicators will start flashing in a wave like effect to show that one has been neutralized.

Hide from the other team
Hide

In Hunt the Friend games, the LED lights on the extreme right and extreme left on both indicators will flash rapidly to show that one has to hide from the other team.

Seek out a team

In Hide and Seek games, the tagger will start flashing LEDs to indicate what team the player must seek out.

  • Team 1 - One LED on the strength indicator
  • Team 2 - One LED on the ammo indicator
  • Team 3 - One LED on both indicators

Sounds[]

Power Up
Solo
Team 1
Team 2
Team 3
Good Luck!
Firing
Nope/no ammo in clip
Reload
Scanning for LTTO hosted games
Shields

Commercial[]

Phoenix_LTX_Commercial

Phoenix LTX Commercial

Trivia[]

  • The Phoenix's recoil hammer can be disabled by the user. By holding down the hammer and powering up the Phoenix, the hammer will think that it has been jammed and will not activate for the rest of the match. It is unknown if this is an actual feature or a flaw with the blaster.
  • A hidden Team 3 selector is available; sliding the "Team" selection switch between "1" and "2" causes it to say "Team 3".